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Portfolio

Like humans, it can often be hard to fully convey the scope and depth of a project or persons through a few lines in a resume or CV. But through tech and media, we are able to share, learn, and understand one another better. Thus, thank you for taking the time to go through my portfolio to get to know me better and to learn about some of my favorite projects that I have worked on. 

 -Angela KL         

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Riot Games

VAL Team Deathmatch

Team Deathmatch is a product that comes through collaboration with multiple departments such as design, production, engineering, data analysts, and UX research as well as asking the right questions such as "What alternate game mode can we create for players that fulfills player needs and would fit into the VALORANT ecosystem?".

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Riot Games

VAL Swiftplay

Swiftplay is a product that comes through asking given what resources we have, how do we refine a product enough to be a whole, satisfying experience for players and when do we know this is a good enough product to fully release it.

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Riot Games

VAL Game Modes Player Motivations & Audience Sizing

This was a foundational project that helped us understand our current playerbase's needs and motivations for playing certain game modes in our ecosystem. This project allowed us to identify unmet player needs we had yet to fulfill and was central to getting game modes like Team Deathmatch and Swiftplay funded and shipped.

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Riot Games

VAL Platform Extension Development

While I did a lot of foundational work for this project, the work I did for this project is under NDA due to the unreleased nature of the product. Please check back in the future if this body of work is ever released.

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Meta

National Geographic VR: Machu Picchu

What feelings does exploring Machu Picchu in VR bring about to the user? Are there ways to optimize the experience to make it feel more naturalistic to the user?

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Meta

Oculus for Business

What are the business applications and B2B needs of VR? Are there any commonalities between different business needs? How can Oculus be optimized to serve those business needs?

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Meta

Oculus Hand Tracking

Partnered with research scientists and product managers to optimize data collection procedures to fuel the initial learning models for Oculus Hand Tracking.

 
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Meta

Oculus Link

What is the optimal amount of visual latency in comparison to product efficiency? How can we leverage human perception to discover that amount? 

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Image by David Travis

UCSB

Impact of Note-Taking Methodology

Does the way you take notes have any impact on how well you'll retain the information you took notes on?

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UCSB

VR Education

How effective is learning through VR compared to more traditional forms of education such as through text and PowerPoint presentation? 

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